Stealth swim over to the Portuguese ship and around the to the back side. Take him down, then proceed to the first two location markers.

Before you can do that, you must sink the ship. That’s right, wait until the two assassins are clear, then whistle and take down the assassin near the brush. There's a patch of brush next to it. You need to make it to the first air pocket, which isn’t much effort. - Stay out of combat while finding Hornigold. Use the tree to make your way across the chasm. Examine the Fleet map, then head back to the wheel and on to the next location on the map. There’s another guard to the left. Head back for the rest of our Assassin’s Creed 4 guide.

When you arrive at final the destination, the first order of business is to locate James Kidd.

Category Assassins Creed Syndicate Memory Sequences, Assassins Creed Syndicate Sequence 1 Memories, Assassins Creed Syndicate Sequence 2 Memories, Assassins Creed Syndicate Sequence 3 Memories, Assassins Creed Syndicate Sequence 4 Memories, Assassins Creed Syndicate Sequence 5 Memories, Assassins Creed Syndicate Sequence 6 Memories, Assassins Creed Syndicate Sequence 7 Memories, Assassins Creed Syndicate Sequence 8 Memories, Assassins Creed Syndicate Sequence 9 Memories, http://orcz.com/index.php?title=Category:Assassins_Creed_Syndicate_Memory_Sequences&oldid=201068. Favorite Answer. 12 sequences. Ignore the two guards by the campfire as they never look in your direction. With the blue and green stone faces now elevated, interact with the lever in the middle to rotate the ground until the blue stone slabs are directly under the blue stone face. As soon as you enter the objective area, you spot men moving cargo onto a small island. You can sneak up behind him and take him down from the brush. Climb the red face and scurry over to the face on the left to raise the red face, just like you did with the blue face a moment ago. Assassin’s Creed: Revelations (2011) In this installment of the Assassin’s Creed Saga, you see all three of the major characters as of now: Altair, Ezio, and Desmond. Climb up the ropes on the right and use a sleeping dart on the enemy on the far side before taking out the lookout right in front of you.

Head up the stairs and into the brush at the top. Stealth swim toward the Jackdaw until you're clear of the restricted area. Move all the way around, then back eject to the other hanging structure and continue to make your way to the opening in the corner. Guess he’s deaf in one ear. With the three potentially dangerous guards down, climb the ladder and double assassinate the two guards at the top of the tower. Head back to the trusty Jackdaw and take the wheel to begin your next mission! Access the viewpoint just ahead, then continue to the north.