Module was built without symbols. Symbols loaded. 03-25-2014, 09:04 PM. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll'. Cannot find or open the PDB file. There is a lot of clutter in there that can make it hard to sort through, so if you are using Blueprints to print output messages, you can use this program to get just your messages. 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-RawMesh.dll'. Cannot find or open the PDB file. The thread 0x1c38 has exited with code 0 (0x0). The thread 0x1748 has exited with code 0 (0x0). Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Symbols loaded. Symbols loaded. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Unloaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\nvToolsExt64_1.dll'. Join Date: Mar 2014; Posts: 220 #4. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. UE_LOG(MyLogCategory, Log, TEXT("This is my message that prints to the log. 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Projects.dll'. Cannot find or open the PDB file. Symbols loaded. Cannot find or open the PDB file. Cannot find or open the PDB file. Cannot find or open the PDB file. Cannot find or open the PDB file. [2014.09.03-00.55.50:546][ 0]LogTargetPlatformManager:Display: Building Assets For Windows. raw download clone embed report print 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor.exe'. Cannot find or open the PDB file. Cannot find or open the PDB file. Symbols loaded. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\samcli.dll'. text 33.13 KB . 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-MovieSceneCoreTypes.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll'. Cannot find or open the PDB file. It works for both PIE and if you compile the project (at least for Windows). Here's a comment from our engineer: Unfortunately, this seems to be a known limitation, beyond our control: 'UE4Editor.exe' (Win32): Loaded 'E:\Unreal Engine\Engine\Binaries\Win64\UE4Editor-AIModule.dll'. By continuing to use Pastebin, you agree to our use of cookies as described in the. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvumdshimx.dll'. Symbols loaded. and found that it is a bug with the way the debug window in Visual Studio handles non-ASCII text. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. [2014.09.03-00.55.43:732][ 0]LogD3D11RHI: Async texture creation enabled. [2014.09.03-00.55.39:729][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.